Homie is a smart bedroom automation system - comprising of a primary hub and supporting mobile application - designed for the modern Indian household. It enables users to effortlessly automate and control appliances and components in their room, simplifying daily routines while saving time and energy.

Role

Researcher,

Product Designer,

Visual Designer

Timeline

4 weeks

+some extra refinement

Collaborators

Adithya Krishna

Vaibhav Jangid

Anoof P K

Me!

The Brief


Design a bedroom automation system with a wall-mounted controller that could be retrofitted into a typical Indian middle-class bedroom — one simple enough to feel like a fan regulator, not a smart-home dashboard.*


*Designed as part of a 3 week Interaction Design Course at IIT Bombay

Research


We interviewed 16 users across varied demographics, spanning ages 17 to 50+, covering routines, temperature habits, external annoyances (weather, insects, even monkeys and birds), and how people actually use their devices day to day. Everything was transcribed, synthesized as a team through bottom-up affinity mapping to find real patterns.

We also built physical work models - detailed floor-plan mappings of real bedrooms - tracking components, appliances, switchboards, lighting, A/C, window/curtain behavior, and plug points. This is where we found friction most smart-home products miss: a single switchboard controlling multiple heavy appliances, a desk built for work that went unused because it wasn't clear to the user.

Insights


Key insights shaped everything downstream: people improvise workarounds when switches are hard to reach; shared rooms create real conflicts over control (not just preference — negotiation); people are cost-conscious in principle but ignore it in daily usage habits; and — critically — existing smart-home products often have limitations that demotivate people from using them at all. That last one became a guiding constraint: don't build something powerful that people give up on.

The context of people's actual lived spaces


Spaces may be shared; used for different purposes (work v leisure)

Ease of Use over Granular Control


Almost everyone expressed a need for easy access and control, but to not micro-manage

People exhibit different behaviours at different times


Depending on season, day, time of day - needs can change

Inhibitions towards technology


Lack of understanding and distrust with automation and devices

Usage and Reactions change over time


Over time systems change and behaviours emerge, people employ workarounds

The context of people's actual lived spaces


Spaces may be shared, used for different purposes (work and leisure)

The context of people's actual lived spaces


Spaces may be shared, used for different purposes (work and leisure)

People exhibit different behaviours at different times


Depending on season, day, time of day - needs can change

Ease of Use over Granular Control


Almost everyone expressed a need for easy access and control, but to not micro-manage

The context of people's actual lived spaces


Spaces may be shared; used for different purposes (work v leisure)

Usage and Reactions change over time


Over time systems change and behaviours emerge, people employ workarounds

Inhibitions towards technology


Lack of understanding and distrust with automation and devices

Research led us to sharpen the brief


To design an equitable system, affordable for modern Indian families, prioritizing comfort, ease of use, safety and accessibility over feature breadth.


Before designing screens, we used the Usability Goal Setting Tool (Prof. Anirudha Joshi) to define what "good" meant concretely: users should be able to set up in under 10 minutes on their first or second attempt; navigate quickly; and never lose track of the system's conceptual model. Information had to be well-presented.

How the System holds together


That grounding pushed us toward a clear stance: the hub is the primary interface, not the app that acts as an orchestrating brain. The hub is simple, physical, always-on; the app is scoped to setup, advanced settings and as a secondary remote.

The hub's main gesture is a large knob — rotate to navigate, press to select, double-press to exit — deliberately closer to a fan regulator than a touchscreen menu.

Visual Identity


The product's identity is a word-mark and an iconic logo-mark in the design of the knob. Purple was chosen for its soothing secondary notes and give the product a premium yet playful feel. We wanted the design to stand out and be something that people want to keep in their rooms.

Validation


We explored plants and a Tamagotchi-style pet before landing on a fish companion, tying naturally into "school" and ocean imagery that matched the name MerMind. That metaphor carries through the whole UI: mood states expressed through the fish's color and expression, soft gradients, and a card-based layout that keeps a heavy subject feeling light to navigate.

The Product


The final system comprises a hub that can be wall-mounted or placed bedside (standby screen, focus-mode switching, music playback with album art, device status) and a companion app (room overview, automation builder, activity log, energy/sleep tracking) — plus onboarding flows for both.

What next?


Given the time, I would love to build a framework for how the entire system operates and expand on how it would handle automation. Multimodal inputs such as voice and gesture, as well as sensor based detections are also on my list. I still do think about this project and jot down new ideas whenever I think of one.